Sunday
Mar112012

You Know What's Not Fun?

Trying to write while both inspired yet uninspired. I’m having a lot of difficulty with the part of the new Captain Koell story I’m writing, and I’m also drugged up on Neo-Citran due to being somewhat under the weather. So I’m doing my due diligence in writing up this post, and I think that’s about it for the day. I’m going to get to bed at a slightly less unreasonable time and try to sleep.

Maybe this’ll help me get my sleep schedule back on track. Anyone who’s been watching the time I publish posts may have noticed it’s getting kind of crazy, given that I’m in the Eastern time zone.

Saturday
Mar102012

Kara

More games again today. I’m a little late to the party on this one, but this video is a masterpiece from both a games perspective and even a writing perspective. A lot of the credit has to go to the artists, motion capture systems, and actresses who brought Kara to life, but much also has to go to a very tight, very spare, very powerfully simple story, brilliantly executed.

A commercial android is assembed and put through standard startup tests. Everything checks out until it awakens to consciousness and sentience, and betrays that awakening through independent thought and emotion. 

This is a new concept project from Quantic Dream, the studio that created Heavy Rain.

Inspiration is everywhere.

Friday
Mar092012

A Diversion - Steam and EA's Origin

I’m going to step out of the writer’s corner to address video games again. As long-time readers and those who know me personally may be aware, I’m a big fan of Bioware’s Star Wars: The Old Republic massively multiplayer online roleplaying game (MMORPG.) When I got it, the only option open to me to get it digitally was through Electronic Arts’ Origin service, which didn’t make me happy. I’ve been a fan of Valve’s Steam service for many years.

I’ve been going through my Steam game library and looking at Origin over the last few days and I’ve noticed there’s an odd relationship between them. I bought a game from EA’s popular Sims series, and I did so through Steam. The next time I opened up Origin, I found that same game had been added to my collection and was ready to download.

It makes sense in a way I suppose. It’s an EA game; EA obviously gets their cut of every sale of their games on Steam.

It even makes a certain amount of sense that they would allow registrations like this through a competitive service to be used on their Origin service. It makes it easier for people to use Origin more if they don’t have to rebuy content they’ve already paid for, and all of their stuff (at least stuff from EA) is there waiting for them.

The thing that I find odd is that it also constitutes a disincentive on the customer’s part to buy anything from Origin itself. I’m very interested in getting EA’s Mass Effect 3, for instance, and I was thinking of getting it via Origin, since it’s not currently available on Steam. Now though I’m wondering if it’d be better to wait until it is available on Steam.

Any game of EA’s that I buy on Steam is available to me via both Steam and Origin. But since Steam doesn’t get a cut of EA games I buy from Origin, stuff I buy on Origin stays on Origin only. (Yeah, my head is hurting now too. Sorry!)

Just another facet of the complexities of life in the digital age I guess. But it’s that same digital age that has had such a great effect on self-publishing opportunities for writers, so it’s hard to complain.

Wednesday
Feb292012

An Improbable Series

As regular readers know, last night I finished An Improbable Journey. It was a blast to write, it went quickly, it was short and I’m feeling a lot of promise in the concept. The execution will need more work of course, but that’s what editing is for. I’m thinking I’ll do several more in this series in the near-term, hope you’ll let me know what you think of them!

As I went through the story my conception of the main character changed several times. At first I thought he was going to be a tech-savvy customer who would face the Herculean task of salvaging parts to repair a dead hulk on his own, but then I started to realize that wasn’t going to make for super-exciting storytelling unless I added an external threat of some sort, but I really didn’t want to do that. Instead I evolved my thinking into what you see in the finished draft; he’s a history/antiquity buff who lacks the skills he’s going to need to get out of this on his own, so he has to strike a deal with the devil to get out. The consequences of this will definitely be felt in future stories.

In my mind now, he’s in a good place to become a sort of Han Solo/Indiana Jones hybrid character, which isn’t as natural a fit as one might think. Solo was a rogue with a heart of gold, in it for himself unless he can be brought around to Do the Right Thing.

Indiana Jones is neither of those things. He’s the more action-oriented example of what Corwin is right now - an intellectual and historian.  When he goes on a grand quest, it’s never about personal gain, nor is it about Doing the Right Thing. For him, the rallying cry is “It belongs in a museum!” That, or his dad is dying.

I’m not setting out to create a character that mashes together both of Harrison Ford’s most iconic personas here. It’s more like the Space Quest influence on the story was; a sort of coloring. Corwin isn’t Han, nor is he Indy, but I’d be lying through my teeth if I tried to tell you those two guys aren’t coloring my thoughts as I write him.

Thursday
Feb232012

My Favorite Kind of Writing Research

This is only tangentially related to writing, since I’m doing it in preparation for my next story, but it is SO good to play these games again.

A huge part of my early gaming life was taken up by Sierra adventure games. King’s Quest, Space Quest, Willy Beamish, and similar series from other publishers took up more hours of my life than I care to think about these days.

There was always something especially quirky and fun about the humor in Space Quest and the many send-ups of the sci-fi I grew up on that drew me in to those games. The sad part is I never played any of the series after the third. I tried, but many of the games from that era were buggy, and I never got IV, V or VI to run until now.

I’m working through both Space Quest I and IV as research, or “research” if you prefer. Thanks to the magic of ScummVM, I’ve been able to get past the first bit of Space Quest IV for the first time ever. It’s a real delight to have new Sierra games (new to me, at least) to play. There’s still one or two King’s Quest titles I never got through …

I’m not sure exactly at this point what direction I want the Space Quest inspiration to take me in. I’ll probably have to let it decide that. It certainly won’t be a carbon copy, or an attempt to write a story in the Space Quest universe. In my mind’s eye, it’s more a matter of colorings and shadings of humor and weird situations.

Thanks to ScummVM I’m able to finally(!) play the game after all these years, but there are still some issues because it’s such an old game. Wish me luck getting through the whole thing!